![]() ![]() Yes, for the consumers who use OSX, this is awesome. In all honesty, I don't understand why Microsoft made this move. Adding dependencies in Visual Studio will have no effect in your Unity solution. Visual Studio won't help too much (right now at least), since Unity handles project files a bit differently. I didn't have a chance to check it out yet, but it looks really promising. I've found on the topic (which might be a bit outdated by now but describes the whole process pretty well). ![]() Until then, the process is pretty much as you described.ĭownload the NuGet package, rename it from nupkg to zip which you then can unzip (in the finder, no 3rd party software needed) and use the.dll in your project. This is a huge deal since it makes a lot of libraries accessible to Unity developers. With Unity 2018.1, finally got supported. So far, I have thought of two ways to do this on Mac: 1.) Doing the same thing, but with a WinRAR alternative that can open.nukpg 2.) Using Visual Studio for Mac that has a NuGet interface built in with Unity Has anyone done this, or found a solution for getting package from NuGet in Unity for Mac? While there's no built-in support for NuGet yet, this might change soon since a lot is happening in this regard. Visual Studio is only available for Windows, but a lot of Unity developers on Mac think it's so great they go through the hassle of using virtual machines just to use it. This is a quick quide on how to use Visual Studio with Unity. My first thought when I saw Scott Hanselman show it on the BUILD 2015 keynote were how and if I could use this as the script editor for Unit圓d C# scripts. Visual Studio Code has landed – a new code editor in the Visual Studio family that runs on both Windows, OSX and Linux. I use NuGet as a secure method of getting specific dlls, and have usually done this on Windows by manually downloading the.nukpg and extracting the.dlls using WinRAR, then putting the dlls in Unity. ![]() I have moved over to Mac for Unity development, and am aware you can still use Windows.dll files in your project. ![]()
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